Pretty much what the title says. This happens in packaged builds or when the project is launched in standalone mode. This is not an issue with PIE testing.
This was not an issue on older versions, but no such luck on 4.21. Is there a way to overcome this issue? (Ideally without leaving the binary editor builds to mock about with the Oculus plugin.)
Disabling stereo rendering does not work as the HMD Removed From head and HMD Put On Head events from VR Notifications don’t fire after stereo is disabled so I can’t automatically enable stereo again when the HMD is put on again.
Regards