I have a custom (spherical) recording solution which spits out image sequences. Since that recording process is expensive, and since updates are time-based, there are significant jumps between each frame. (I essentially get <10fps.)
Would there be any solution to lock the elapsed time between each tick to 16ms (which would yield a 60fps recording). From what I’ve heard this might be possible but would cause other problems, some of which are GPU timings related.