I have multiple fractured meshes in my scene however I’m having a problem.
When the pieces break, the faces that break have the default Unreal texture on them. How do you make it so every face has the material you want applied onto it?
I have multiple fractured meshes in my scene however I’m having a problem.
When the pieces break, the faces that break have the default Unreal texture on them. How do you make it so every face has the material you want applied onto it?