In order to improve a water shader, I’m using a flipbook to have the water surface animated.
And I get this:
From other posts about this problem, it is usually called “frac artifacts” as it is due to the use of a frac node in the material.
With this frac node the texture displays correctly but the downside is these visible seams.
A few tricks seems available to remove them:
and I tried to use them, without success, due to the fact I’m using the flipbook node
and I don’t know how to implement them in my setup or even if it can be done.
Here is my setup:
(Tiling parameters are set to 1 by default but are increased in a material instance).
So: any help appreciated.