Fps

You’ll have to provide a bit more information to get meaningful answers :slight_smile: To eliminate a few possibilities, turn on stat unit and show is the numbers when FPS is bad.

Assuming you have some more advanced cars ready already and not just cardboard box racers:

  • How are your cars set up? Do you do any funky raycasting for custom logic of the wheels?
  • How many polys do they have?
  • How many are on screen?
  • How many material instances do you have per car?
  • Are you using the track generator tool?