Fps

Hello!

I haven’t earlier seen next “problem”. I am making car game and I have one track basic where FPS (i now mean frames per rate) is approximately 55-60fps, but I have made couple own tracks for the beginning. When trying to drive car FPS is only between 12-18fps and I get headache. How I can modify fps better/higher?? In other projects like first person shooter I haven’t had this kind of problem. I have build lighting done

You’ll have to provide a bit more information to get meaningful answers :slight_smile: To eliminate a few possibilities, turn on stat unit and show is the numbers when FPS is bad.

Assuming you have some more advanced cars ready already and not just cardboard box racers:

  • How are your cars set up? Do you do any funky raycasting for custom logic of the wheels?
  • How many polys do they have?
  • How many are on screen?
  • How many material instances do you have per car?
  • Are you using the track generator tool?
  • Not using track generator tool. Making track with spline tool and adding mesh and material to spline
  • Not yet any car. Only unreal vehicle project car
  • One ready unreal track where fps is about 55-60
  • 3 I have made and added rocks foliage from infinity packages. One track has good fps 50-55, but two other only 15-20fps, made spline and added sand and rock track.

Ah, so its not so much an issue of the cars but of the two other tracks you made? Have you checked the profiling tools? They can tell you what is eating performance on these tracks, I suspect you have made the foliage / rocks a little too dense for your setup to handle it?

Yes I have added that track lot of foliage/rocks

Have to think and research this project. I don’t know what happens when someday adding cars. I have delete lot of foliage and rocks, but same thing