As the title says, most tutorials seem to have separate 1st and 3rd person models, as most FPS games do. Is this necessary? Can you make a game using the same model for 1st and 3rd person or do you run into problems this way?
if you have a weapon system that requires 2 meshes, you can set them to reference the same mesh, and it shouldn’t cause any technical problem, it just might not look as good as having a separate first person mesh.
I don’t just mean model wise, but will there be issues from the code standpoint of the game? For instance, if I only have the single model in the game world, would that cause issues?