FPS Tower Defense Toolkit

Additional Resources:

Update Logs:

Upcoming Features:

  • To be listed soon

Concept Overviews:

  1. Tower Manager: https://forums.unrealengine.com/show…l=1#post459468

  2. Enemy AI: https://forums.unrealengine.com/show…l=1#post459967

  3. Enemy Spawn Point: https://forums.unrealengine.com/show…l=1#post497283

  4. Weighted Wave Spawn Controller: https://unrealpossibilities.blogspot…-basics_2.html

Tutorials:

  1. How to create a new level: https://unrealpossibilities.blogspot…orial-how.html

  2. How to create new Enemy Types: https://www.youtube.com/watch?v=NVXqYwfvYeE

  3. How to Set Up Waves using Batched Wave Spawn Controller: https://www.youtube.com/watch?v=H6xio0DbLRQ

  4. How to customize the Floating Damage Texts system: https://forums.unrealengine.com/unre…14#post1780514

Legacy Content:

  1. Holographic Tower Constructor (v2.1 to v3.12): https://forums.unrealengine.com/show…l=1#post697503

FAQ:

  1. Is there a way to change the Grid Size? If so, what is the procedure for doing it?
    A: Yes, the Grid Size can be changed from one central location, so that it affects all the grid generators in the level. For more details on how to accomplish it, check out: https://forums.unrealengine.com/show…l=1#post439776

  2. I noticed that the towers in the toolkit require a tower base to place them in the level. Does the toolkit support placement of towers directly on the grid floors? If not, what would be the easiest way to implement it in my project?
    A: The toolkit does not support the placement of Towers on the grid generators by default. However, you can follow this tutorial to achieve the desired result: https://unrealpossibilities.blogspot…sed-on-v1.html.