The toolkit is now available on Fab with a brand new v3.16 update.
Change Log:
I. Revamped the AI Controller and Behavior Tree for Enemy AI with a much more streamlined system that’s less complicated and easier to work on, while having all of the previous features including AI being able to choose between the Power Core vs the Player as its target based on proximity, visibility, as well as any damage inflicted in recent memory.
II. Made improvements to the Tower Constructor/Highlighter UI both in terms of UI design as well as using event dispatchers to make the HUD updates happen in a more automated fashion. Also included are UI design improvements to other aspects of the HUD.
III. Created a data-driven model for setting up Enemy AI stats & behaviors. You can just customize or create new entries for enemies through the DT_EnemyData data table as shown below:
IV. Changes to wave spawn controller to prevent circular dependency issues for Enemy AI classes.
V. Bug Fixes for Enemy AI targeting that was present in v3.15.