FPS Tower Defense Toolkit

The v3.13 update has gone live on the Marketplace.

Change Log:

  • New Data Driven Tower Customization Options: The DT_TowerData data table now enables even more tower customization settings through the addition of the following new parameters:
    1. TowerMesh: Overrides the default mesh for the Tower. Can be used to change the Tower mesh if you’re using the same Tower class for upgraded versions.
    2. TurretMesh: If the Tower has a moveable Turret, can be used override the default mesh.
    3. OffsetFromGridCell: Controls the spawn offset for the Tower relative to its grid cell location.
    4. UseGridOrientation?: Determines if the Tower should align itself with the underlying grid generators. Can be used to set up Traps along inclined surfaces.

  • Added a Socket based Turret Attachment system for Towers: Now enables Turret meshes to be attached to Towers through Socket locations instead of having to store transform offsets for each Tower class. Just make sure to add a Socket for the Tower mesh through the static mesh editor, and then set the Parent Socket for the Turret in the Tower blueprint as shown below:

Additional Notes:

  • Search for Version3_13 in the blueprint editor to identify all the major changes in this update.