Hello everyone. I’m creating a FPS and have run into some issue.
I was originally following a tutorial that had me start with the Third Person Project then move the camera into the character, socket it to the head bone then move it forward a little to avoid clipping into the head.
This works fine however, i now have my character holding a rifle and when “hip” firing i can’t see the gun at all, most big name FPS games you can see the gun while firing from the hip as if the camera is in the characters left nipple.
I attempted to move the camera down and to the left a little to get that view but now the camera is clipping into my characters arm and when i jump it clips inside his legs.
I thought about using the First Person Template, but it looks like its just a pair of floating arms, I want this to be multiplayer though and I dont want a bunch of sets of arms just floating around shooting each other. What would your recommendations be?
if its multiplayer you could work with the replication and the settings associated so that the controlling player sees the first person view but the other players see the third person. also note most “hip fire” in fps games isnt really from the hip its still at the shoulder just not looking down the sights.
that’s two different things. What matters is if you want your player to be able to see more than hands. such as legs or even being able to quit first person view to enter third person view through a zoom thing.
Reading this after 3 years really makes me chuckle because nothing you contributed to this post was beneficial as it had nothing to do with what OP was talking about. He’s talking about best practices for Third person template vs First Person Template and you failed to understand what he was talking about. I stumbled up this as I have the same question, that clearly never got answered.
If you’d like I can try to help you out with this, I’m working on a true first person shooter and can try my best to guide you through what I did. It’s definitely not the best, but will at least get you headed in the right direction.