Update 1.4 Released:
Added: increased number of save slots (3)
Added: swimming ability
Added: Melee weapon
Added: Laser weapon
Added: “Give Starting Weapon” from the Library is now integrated by default
Added: Dynamic Crosshair
Added: “Hide Dot While ADS” checkbox to all weapons
Added: Near Wall Check
Added: Bullet Spread Walking modifier
Added: Recoil now uses a Timeline to make it more smooth
Added: Recoil now has the option to reverse slightly
Added: Recoil values exposed to all weapon child classes
Added: “Character Tweaks” to begin play for easier access
Added: better “player died” (game over widget replaced with simple respawn)
Added: checkpoint BP using the new simple respawn logic
Added: a better sniper scope texture (special thanks to Nec)
Added: Burst Fire option to all weapons
Added: bounce option for projectiles (not destroy on impact)
Added: decal size to projectile child classes
Added: sound notify on sprint while unarmed
Added: loop interpolation for FPP walk and sprint (to make it more smooth)
Added: checkbox that prevents crouching while jumping
Added: fail-safes to vehicles to prevent driving under water
Added: vehicles can now be destroyed
Added: several fail-safes for melee attacks that prevent glitchy behavior if done at the same time with reload or zooming in with the sniper
Added: fire hazard can now damage enemies and be extinguished
Changed: TPS IK is disabled by default because it caused issues with characters from the marketplace that do not use the default ue4 skeleton
Changed: ADS blur does not apply if the weapon uses a scope texture (to prevent snipers having a blurry vision on large distances)
Changed: ladders (expanded collision boxes)
Changed: buggy antena collision is disabled now
Replaced: the blue background image in the inventory with a blur panel (Panorama UI XD)
Replaced: the array loop-fest inside “capsule trace for smooth crouch” function with a much more elegant solution
Fixed: a glitch where performing a melee attack during a reload would not cancel out reload entirely, just the animation, but not the logic
Fixed: a glitch regarding toggle for crouch
Platforms: MacOSX has been added