So I’ve been working with speedtree and I’m making a very very small forest for the level. I’ve tried to use all the basic optimization techniques, each tree is around 2.8k tris, they have 3 LODs and billboard themselves when they get far away.
I’ve switched the shading type to foliage as well. There isn’t even any real props in the scene so im confused why the fps drops so low in such a small scene? The weird thing is is that the drops are totally random. I can sit in the same spot and go from 60fps to 27 over a period of time.
My specs:
Operating System
Windows 10 Pro 64-bit
CPU
Intel Core i7 4770K @ 3.50GHz 55 °C
Haswell 22nm Technology
RAM
16.0GB Single-Channel DDR3 @ 666MHz (9-9-9-24)
Motherboard
MSI Z87-GD65 GAMING (MS-7845) (SOCKET 0) 53 °C
Graphics
BenQ GL2450H (1920x1080@60Hz)
BenQ GL2250H (1920x1080@60Hz)
3071MB NVIDIA GeForce GTX 780 Ti (EVGA) 85 °C
Storage
1863GB TOSHIBA DT01ACA200 (SATA) 37 °C
223GB Crucial_CT240M500SSD1 (SSD)
Optical Drives
ATAPI iHAS124 W
Audio
NVIDIA High Definition Audio