I’m creating a simple map with targets and a rifle to which I attached a scope that uses the SceneCaptureComponent2D camera. When that camera component is present in the rifle blueprint my fps drops from 90 to 45 in the packaged noeditor version when playing on Oculus Rift (in Steam VR and Oculus Home). In Unreal Editor 4.19 it works without flaw. The render target texture is 512x512 pixels with a FOV of 2. I tried everything: reduce render texture below 100 pixels, reduce rgb quality, uncheck all the Component2D options, reduce amount of details in the map–which is already very low–. Nothing works. When I remove the camera component it works fine. I use the simple method of putting the camera component in front of the scope that is projecting to a lens at the other end of the scope.
Other VR games with scoped-rifles available on the market and produced with Unreal play without flaw on my ovr. It is not a question of gpu (GTX980TI) nor system performance.
Anyone has an idea?