I have a Soilder AI, which does litreally nothing but uses “AI Move To” node and It repeats until he is hit with bullet. Also other AI Character which shoots, These both casue FPS Drop.
When I have such characters more than 50, it causes an FPS drop of 10 in the scene.
I am also using a turret, which works on event tick and shoots bullets as soon as it sees the player. It eats 20-30 FPS when it starts shooting, I’m using Timeline and another basic emitter spawner in the turret blueprint.
Really appreciate if someone helps me out with this FPS Issue.