FPS drop while Scene Capture 2d

Heyho Guys,

im trying to build a 3d (actually 2d) interface. So i am having an actor which captures my my 3d model which presents my UI.
So now im simply add it in my Hud widget as Image. Everything works fine and looks good.
Problem is that my game seems like to have lag issues (fps drop). It drops to about 30-18 while having the UI_Actor in the persistant Level.

So my Question is do u guys know if there is an fix or do i have to get rid of the 2d capture methode and convert it in a not really clean “Set the actor infront of Camera” style.

Thx :slight_smile:
Cheerio Platinum A.

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When ever you use a scene capture 3d in the game world, you’re essentially rendering the game world twice.
You can limit the impact this will have on the game by reducing the resolution of the captured texture or by rendering it at a slower rate (say, 30fps).

UE4.13 introduced other options to the scene capture 2d component, but I am unable to comment on them, as I have not tried them yet.

Heyho,
thank you for that information.
Well i already fixed it by just simply add it as an Child Actor with a Billboard on top and setting aspect ratio.
And afterwards i just wraped my canvas with scale/size box so it stands always at the same position.

Cheerio