Summary
FPS drop when people build playing the map, whether one or thirty people play, there is still that drop. It is a 30-person capacity map but it never fills up and the error always happens, whether there are players or not.
The map memory is less than 50% full, so that’s why it’s not
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
The problem occurs simply when you start playing, it is a 6-base map, with 5 players per base, with many weapons, “go goated” style
Expected Result
I just want the map to not have that fps drop when playing and stop having stutters so that the experience is satisfactory for the players.
Observed Result
I’m waiting to see if the result improves, waiting for a solution, I’ve tried several things but they don’t work, I’m waiting for an answer that can help me, thank you
Platform(s)
all platforms, pc, mobile and console
Island Code
2007-7113-2505
Video