Look, I don’t want to be that guy, but someone needs to. This is a beta of a game engine that is not planned for release for at least a year still, with not one, but two extremely new technologies that single handedly change the current landscape of realtime graphics.
Why would anyone expect it to offer better, or even the same performance as a release version with technologies that are tested by the community and improved upon for years?
They said in the demo argument… I’m pretty sure they meant the actual release, not the first draft of a public beta (remember, betas are for TESTING and finding problems, not expecting that no problems will exist.)
But if I remove lumen and nanite it’s a prettier UE4. No it’s not. It’s expected to be buggy and also adds a ton of new features like animation and audio.
Disappointed about the new tech being heavy? First off, it’s new tech and it’s beta, aka not optimized, see the paragraphs above. Second, even optimized I highly doubt it’ll have the same or better performance than current and tested and optimized RTR tech. Point is to make it cheaper than hardware rendering through RTX. And I’m pretty sure it already is to a degree, considering it runs (however slow) on hardware that RTX simply can’t.
It’s one thing to report things like those issues, another to expect it to already be optimized. I’d understand those arguments if EPIC was saying it’s safe to transfer over. But they clearly say it’s NOT ready for production.