If you want to match the performance of UE4 in UE5 you’ll need to change a couple of settings to rollback the new (and more costly) rendering techniques.
Under Project Settings -> Rendering change the following:
- Dynamic Global Illumination Method:
None(instead ofLumen) - Reflection Method:
Screen Space(instead ofLumen) - Shadow Map Method:
Shadow Maps(instead ofVirtual Shadow Maps (Beta)) - Temporal Upsampling: Off
- Temporal Super Resolution: Off
Under [/Script/Engine.RendererSettings] in DefaultEngine.ini add the following:
r.Nanite=False
With these changes the rendering and performance in UE5 should match what you would expect from UE4.