If you want to match the performance of UE4 in UE5 you’ll need to change a couple of settings to rollback the new (and more costly) rendering techniques.
Under Project Settings -> Rendering
change the following:
- Dynamic Global Illumination Method:
None
(instead ofLumen
) - Reflection Method:
Screen Space
(instead ofLumen
) - Shadow Map Method:
Shadow Maps
(instead ofVirtual Shadow Maps (Beta)
) - Temporal Upsampling: Off
- Temporal Super Resolution: Off
Under [/Script/Engine.RendererSettings]
in DefaultEngine.ini
add the following:
r.Nanite=False
With these changes the rendering and performance in UE5 should match what you would expect from UE4.