FPS Display Truncated after Adjusting vr.PixelDensity

When I’m in PIE and have my vr.PixelDensity=1 and screenPercentage is 100 for my Vive headset I only see the millisecond numbers when I turn on stat fps and when I increase the vr.PixelDensity > 1 I lose the display completely so I cannot see the FPS.

Any suggestions how to fix this in PIE when I run the VR preview?

Any suggestions?

I have the same problem…

Is there a work around for this? Thanks.

Have you tried Project Settings -> Rendering -> VR -> Debug Canvas in Layer?
I’m not sure though.