fps decreases over the time

Hello, I am very new to unreal engine. I installed UE 5.1.1 last week. I love the tech. But I cannot get 60fps even when I load their fps third person shooter. template. It stuck between 30 to 40 frames per second. But over the time it even goes little further down to 20 to 25 frames per second.

I followed some tutorials in YouTube and turned off lumen and shadow mapping and kept scalability from epic to low in ue5. it showed some improvements. But not very satisfying and it maintained the fps between 30 to 35.

I wanted to know why this happens even with their built-in fps third person shooter template. It I not even a big project.

I love Game Development and working in C++.So I quickly feel in love with unreal engine. I wanted to work more on ue5 to create and release games in future. But these issues is making me tensed and makes me to think whether I can maintain the fps between 30 to 60 fps when the project gets bigger and to even test my game in my pc without frame rate drop.

I don’t know whether the system I have has meet the requirements of ue5 for creating medium sized projects. Can anyone please help me with this issue I am facing? Thanks, in advance.

My System Specification

Processor: 11th Gen Intel(R) Core ™ i7-1165G7 @ 2.80GHz 2.80 GHz
Ram: 16 GB
OS: windows 10 home
Graphics Card: DirectX 11 compatible graphics card (Intel iris Xe max)

It’s almost certainly the lack of an actual graphics card. A good GPU and lots of VRAM are a big deal with UE.

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Hey thanks for replying it means a lot to me. So can I make game that is less graphical intense and make complex physics and ai systems. I don’t care much about graphics right at this stage as a beginner I just wanted to learn the basics and move further to a intermediate level in game development. Thus, the laptop spec I mentioned does it suites to build the kind of games I mentioned (less graphical intense but complex physics and ai systems). Complex does not mean a very big physics and ai systems. But to a level where I can create physics and ai system for games like First Person Shooter, Racing games, Survival games … Does my system support it, can it run between 30 to 60 fps smoothly. Thanks in advance

Hi voidprogrammer,

If the graphics aren’t that important right now, you can turn off Lighting - that will speed up your project quite a bit (but it will look flat).

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For sure. Mobile games often use “unlit” shaders. If you develop around this principle, you can make games with very little performance requirements.

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Thanks a lot for your help :pray:BananableOffense

Thanks a lot for your help :pray:
RecourseDesign

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