Hello everyone!
My goal is to create something like Beam from Particle Editor without using a custom ush factory. I can’t understand how to turn face polygons to view projection.
I tried more ways, applying multiplication of cameraup/cameraright vectors; still no result. I figured out that I need to find a Vector with the right direction which comes from matrix projection and difference between two points. But how? Maybe I’m not right and there exists a simple way to do this.
I uploaded an example here. My math is very bad: sometimes it faces, sometimes no.
I know there is a place with overqualified peoples, so I have only hope to see a miracle. I would be very appreciative to everyone who replies and suggests what to do.