I’ve been working on a new POM material function node. It aims to be a cost effective alternative to Nanite Displacement, bridging the gap between traditional POM and Nanite Displacement.
Some notable features:
- Works with Landscape and Mesh Terrain
- Works with Decals
- It’s direction aware, meaning it follows the UVs direction even if they are scaled, flipped or rotated
- Slopes on landscapes/meshes get correctly mapped since it follows the vertex normals
Here is the overview trailer for it! ![]()

