FPhysScene GetPhysXScene export

Is there a reason why FPhysScene::GetPhysXScene is not exported (ENGINE_API) ?

I need it in my C++ plugin, to launch massive batched collision queries in threads, and 2000+ min UWorld::LineTraceSingle seems inappropriate…

Thank you.

I’d love to have this as well.

Hello me and was looking at some PhysX stuff the FPhysScene am not sure where is located.
I belive its in Runtime/Engine/Something

Maybe this will help you out.


Hope this will get you started.