Is there a reason why FPhysScene::GetPhysXScene is not exported (ENGINE_API) ?
I need it in my C++ plugin, to launch massive batched collision queries in threads, and 2000+ min UWorld::LineTraceSingle seems inappropriate…
Thank you.
Is there a reason why FPhysScene::GetPhysXScene is not exported (ENGINE_API) ?
I need it in my C++ plugin, to launch massive batched collision queries in threads, and 2000+ min UWorld::LineTraceSingle seems inappropriate…
Thank you.
I’d love to have this as well.
Hello me and was looking at some PhysX stuff the FPhysScene am not sure where is located.
I belive its in Runtime/Engine/Something
Maybe this will help you out.
#The_Essential_Include.2C_Special_thanks_to_WCode
Hope this will get you started.