Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Summary
I copied my Project away from a one-drive backup location to avoid conflicts as recommended by the UEFN editor. When I finally succeeded the migration process (Project loading, Team syncing, Revision Control, Verse all working). But when I try to run the simulation with Fortnite I get:
“Errors logged while validating asset FPathExistence failed to gather correct capitalization from disk for [Project path].umap, because GetFilenameOnDisc returned a non-matching filename”
Steps to Reproduce
- Load project.
- Run simulation.
Expected Result
Whilst trying to run simulation, Fortnite simulator should start running, to enable testing mode.
Observed Result
Fortnite simulator does not start, but instead give out the error message, as mentioned in the Summary.
Platform(s)
PC, Windows 11.
Island Code
2438-4152-7108
Additional Notes
Island code is a Private Version.