I’m looking for a setting to fix my issue with Foveated rendering in VR for reflective objects.
What I am experiencing is, any reflective surface has a large bloom effect inside the foveated area.
All non-reflective surfaces have no issue.
The more reflective the surface, the larger and brighter the bloom is.
I have turned off bloom, glow, and other postprocessing effects as well as trying different rendering techniques (Forward rendering, lumen, etc.)