Hi, when I enable the foveated rendering on Meta XR there’s a type of filter, like a negative filter. I can’t link screenshots of this bcs you can only see it when you play. Is like the foveated is desplaced to the left and the right eye (like 2-3cm) is the remaining. I’m using UE5.5. I’ve also tried to disable mobile multi-view and the left image of the meta q3 is completely black I can only see image with the right eye.