1.In non-English languages, such as Chinese, Japanese, etc., often, all editable text boxes made using Unreal Engine will lose focus, especially when entering single quotes.
The problem is: when I type or switch the input method, or enter more than one letter, the text entered in the edit box is not credible. The edit box shows all the sentences I typed, but really only the first English letter of the sentence is shown. Everything looks fine, but when I click on other controls, the real content is displayed, which is the first letter of the entire sentence. This problem can now only be solved by reopening the window in which the edit box is located.
I often encounter this error all the time when creating C++ classes and BluePrint Editor modifying resources or variable names.
2.UMG editor details pasting application problem, when I paste a Widget attribute, such as “Layout”. When going to another Widget, clicking compile will automatically reset. Unless I change another attribute after pasting the attribute, so that the editor thinks “it is the parameter I entered instead of the copied attribute”, this detail can be truly applied.
3.Blueprint For Loop node automatic update problem When I have a Get All Actor Of Class, after I switch to another class, the Forloop will not be updated in real time after compilation, and it will still be the content of the last selected class. I want automatic updates.