Hello. I would like to use forward shading however when I enable it I get bad black artifacts on 1 map only. The map is a marketplace asset “ruins” linked here
Has anyone experienced this with forward shading and know how to fix? Seems to only effect rock faces and tree trunks - they flicker on off as you move.
Thanks for the suggestion. I went into project settings and enabled virtual texture support, restarted and waited for all shaders to reprocess - but sadly it didn’t fix the black artifacts
I have black foliage artifacts on a couple project levels since converting to 5
FYI look up William Faucher on you tube
he has a shadow vid
maybe one of those fixes he covers is your prob