So a few days ago i switched to forward rendering to see the difference in quality, especially for the reflections and glass materials. It was obvious that the quality was way better here but i got a glitch in the reflections that I can’t really find a logic in it. I attached a few photos to demonstrate. The reflections seem to get projected onto the glass surface and I don’t understand why. And this is visible just on a few element of the surface. If you look for any other angle the reflection is the same. It doesn’t change like it should. Anyone encountered this before?