I was looking at this Unity Toon Shading repo (GitHub - ColinLeung-NiloCat/UnityURPToonLitShaderExample: A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP) and trying to re-create it in Unreal Engine. There are already a few examples of people making deferred rendering toon shading model but all seems to suffer from some lighting artifacts since they cannot get invidual lighting information. I also assume those shading model won’t work too well on mobile since deferred rendering just not performs good on mobile rn.
Wonder if anyone knows existing attempt on creating forward render toon shading model or any good thought on it.