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Forward rendering lighting by layers

With the addition of forward rendering in 4.14 I was curious is lighting by layer is feasible.

I am attempting to create a set of scenes that are close in proximity and revealing/concealing them with dynamic light. Each scene is a level and streamed into a container level.

I’m fairly new to UE4 and maybe I’m going about this the wrong way. Ultimately I would like lights to only influence the level they are contained with. All of the lights are stationary so I can adjust their intensities.

Thanks for any help in advance!