Forward Renderer vs. Deferred renderer?

Have any of you made a game using the forward rendering path? What was your motivation for doing so and what were your results? In hindsight was it the right decision and why?

I’m currently working on a platformer, lot of cinematic/story stuff as well. Stylized look. Was hoping that I could get it running on lower-end machines if I use a forward renderer but I’m wondering what I’ll lose as a result.

Info on the pros and cons of Forward Rendering (seems to be more aimed for VR atm) Forward Shading Renderer | Unreal Engine Documentation and then the Deffered that’s used by default in UE4 Rendering Overview | Unreal Engine Documentation