We’re investigating switching our project to the forward renderer. We use many SceneTextures in our post process material (CustomStencil, CustomDepth, SceneDepth) but with the forward renderer none of these SceneTextures are anti-aliased.
Is there a trick/setting to get them to be anti-aliased? Setting r.msaaCount to any value (other than 0, of course) doesn’t seem to have any impact.