Forward renderer: any alternatives for World Normal in post process?

Not that I’m aware of, during Epics OC3 talk on the state of UE4 they mentioned that artist will have to redo shaders that rely on the G-Buffer (as the forward renderer only does a depth prepass and doesn’t generate any other buffers)

Personally though I’m sure Epic will eventually adopt more of a hybrid approach like the one seen in Doom (2016) (see here). No idea when / if this will happen but to me it seems like the best of both worlds, of course someone from Epic will be better suited to actually comment on that.