Summary
Physics objects in UEFN don’t bounce on bounce pads correctly in the first round of the game.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Add a ball/sphere.
Add the FortPhysics component
Add a bounce pad for it to roll onto / fall onto
Hit play/launch session
Expected Result
When hitting play, it should fall to the bounce pod and then bounce
Observed Result
It seems to fall to the ground and visually bounce.
Then the ball visually stays in the air.
Attaching a beacon to it and updating its position to match the ball, we see the ball is actually still on the ground.
Platform(s)
windows
Upload an image
Additional Notes
This can be temporarily fixed by exiting the play session and hitting play again via Fortnite Creative. Making it impossible to fix when publishing.

