Fortphysics Object doesn't bounce on bounce pad!

Summary

Physics objects in UEFN don’t bounce on bounce pads correctly in the first round of the game.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Add a ball/sphere.
Add the FortPhysics component
Add a bounce pad for it to roll onto / fall onto
Hit play/launch session

Expected Result

When hitting play, it should fall to the bounce pod and then bounce

Observed Result

It seems to fall to the ground and visually bounce.
Then the ball visually stays in the air.
Attaching a beacon to it and updating its position to match the ball, we see the ball is actually still on the ground.

Platform(s)

windows

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Additional Notes

This can be temporarily fixed by exiting the play session and hitting play again via Fortnite Creative. Making it impossible to fix when publishing.