Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Summary
Placing default fortnite trees and building HLOD cause errors when launching session.
Found disallowed object type /Game/Environments/Props/Transylvania/Trees/Materials/MI_TRV_HAF_Tree12.MI_TRV_HAF_Tree12, Referenced by:See below for asset list, Plugin mount point:/EventTest.
/EventTest/EventTest.EventTest:PersistentLevel.EventTest_DefaultHLODLayer_000000001628f151
Examples of assets causing errors:
- Hexylvania HAF Tree12 FIX
/Game/Environments/Props/Transylvania/Trees/Materials/TRV_Pine_02.TRV_Pine_02 - LargePine 01
/Game/Environments/Props/Transylvania/Trees/Materials/TRV_Pine_02.TRV_Pine_02 - Nature Tree Gallery/Tree Log 5d
/Game/Environments/Props/Trees/Materials/MI_FallenTree_01.MI_FallenTree_01 - Nature Snow Gallery/Tree Log 5d
/Game/Environments/Props/Trees/Materials/MI_FallenTree_01_Inst_Winter.MI_FallenTree_01_Inst_Winter
Steps to Reproduce
- Make a new level
- Add Hexylvania HAF Tree12 FIX, LargePine 01, or Tree Log 5d to level
- Enable level streaming
- Build HLODs
- Click Launch Session
- Observe errors
Expected Result
No errors if these tree assets are placed into a level then hlods are built
Observed Result
Errors when these tree assets are placed into a level then hlods are built, preventing session launch
Platform(s)
Windows