Summary
I’m running into an issue on Epic settings where Fortnite crashes and a popup shows that states that Fortnite has closed due to running out of GPU memory:
Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 773]
Out of video memory trying to allocate a rendering resource
0x00007ff7b78c2fbc FortniteClient-Win64-Shipping.exe!UnknownFunction
0x00007ff7b2f45d59 FortniteClient-Win64-Shipping.exe!UnknownFunction
0x00007ff7b2f4925f FortniteClient-Win64-Shipping.exe!UnknownFunction
0x00007ff7b29b1a4a FortniteClient-Win64-Shipping.exe!UnknownFunction
0x00007ff7b2f43662 FortniteClient-Win64-Shipping.exe!UnknownFunction
0x00007ff7b2f42b8a FortniteClient-Win64-Shipping.exe!UnknownFunction
0x00007ff7b2fbf0db FortniteClient-Win64-Shipping.exe!UnknownFunction
0x00007ff7b2fbef3e FortniteClient-Win64-Shipping.exe!UnknownFunction
0x00007fffa6957374 KERNEL32.DLL!UnknownFunction
Crash in runnable thread RHISubmissionThread
I’m using an Nvidia RTX 4070 with 12gb ram and the Windows Task Manager confirms that I have enough memory. I started seeing the issue prior to the 32.00 release so I don’t think the new update is the issue. My guess is that this has to do with Volumetric Fog as this is the only change that I’ve made to my island.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Open island in FN on Epic settings. The island needs to have exponential height fog enabled. A large cube dimensions 20x20x20 with a volume material to localize the fog will likely cause the FN instance to crash.
Expected Result
No crashing
Observed Result
Crashing
Platform(s)
Windows 10
Additional Notes
I can provide a private island code if needed.