Summary
Assigning a physical material from the library offered to us used to work just fine (Grass, dirt, ice, lava and more). Lava and ice were particularly useful because they added gameplay elements by making us slippery (ice) or bouncing us (lava). Now, it does nothing. Happened a couple of patches ago, and now part of the deathrun I made is now completely broken. I can change my gameplay sections, but I’d really rather get this issue fixed because it was a really handy trick!
Also, lava tiles are not even working anymore, even with the “IsLavaMaterial” bool ticked on. Clearly something is broken with the physical materials currently.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create a material and add a physical material to it, preferably ice or lava.
- Assign it to a cube in the level
- Jump on the cube
Expected Result
Player should have the " icy feet " effect and slide around for ice or bounce if lava
Observed Result
Nothing happens when jumping on the cube
Platform(s)
windows