Don’t miss the new User Interface Feature Template which has assets you can export to your own games. Want to build your own Fortnite Ballistic-style game? The new Rift Point Volume device works with the Rift Point Device item to replicate the bomb setup and diffuse mechanics. Replicate these things with options like Plant Time, Defuse Time, and Detonation.
Also, the Collateral Damage Assault Rifle, Plasma Burst Laser, Med-Mist Smoke Grenade, and Pulse Scanner are among the new gameplay items you’ll see in this update!
Additionally, give your island some Japanese flair with the Japanese Dojo Watchtower Prefab, Japanese Dojo Roof Gallery, and more.
Be sure to check out all of the latest updates, fixes, and more in the documentation release notes:
We are aware of an issue that may cause crashes when joining a UEFN island, particularly after using the Matchmaking Portal Device on a creator-made island.
We are working on a fix as soon as possible and will provide updates as they become available.
You may experience the following error in VS Code: external{} macro expected here since the code is a digest. This isn’t a problem with your code, and you can work around this issue by recompiling Verse.
We’re aware of an issue preventing SoundWaves from playing in UEFN islands if their sample rate isn’t set to: 48khz, 44.1khz 32khz, and 24khz.
We are working on a fix and will provide an update once we have more information. In the meantime, resampling your audio to the rates above will allow SoundWaves to play in UEFN islands.
The issue causing crashes when joining a UEFN island, especially after using the Matchmaking Portal Device, has been fixed. Thank you for your patience.
You may experience the following error in VS Code: external{} macro expected here since the code is a digest. This isn’t a problem with your code, and you can work around this issue by recompiling Verse.