Fortnite Ecosystem v32.00 with Known Issues

The Orbit Camera gets an update, and the Third Person Controls, Fixed Angle Camera, and Fixed Point Camera are now out of beta.

New weapons include the Mythic Kaboom Bow, while the NPC and Guard Spawner now feature new Melee weapons such as the Basic Sword and Shockwave Hammer.

Also, be sure to check out the Skilled Interaction and Conversation devices to add narrative and role-playing mechanics, bringing your islands to life.

Thank you to the community for continuing to report bugs and issues through the EDC Issues and Bug Reporting forum: Topics tagged fortnite

Here are a few community-reported issues fixed in this update:

  • Fixed an issue where the Prop Disguise could be canceled even when disabled in the Prop-o-Matic Manager.
  • Fixed an issue where NPCs with added cosmetics were not displaying nameplates.

For the full list of bug fixes and more, check out the complete documentation:

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We are aware of and investigating an issue with Creator Portal, causing many features to be blocked or unavailable.

We will follow with an update as soon as we have one.

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We are investigating reports of creators being unable to edit/update or players unable to play UEFN experiences consistently.

More info to follow as we have an update.

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We’ve re-enabled Creative and Rocket Racing on Nintendo Switch, and service stability has been restored on all platforms.

Creator Portal is also back online, and creators should now be able to build and publish experiences. Thank you for your patience while we resolved these issues.

We’re aware that Infinite Magazine Ammo and Infinite Loaded Energy are being automatically enabled for islands that previously had Infinite Reserve Ammo set to on.

These settings will be turned off in 32.10 for islands that haven’t already been opened and saved in 32.00

You can manually correct these settings by updating the Infinite Magazine Ammo, Infinite Charges, and Infinite Loaded Energy settings in Island Settings, Team Settings and Inventory Device, and Class Designer Device.

We appreciate your patience as we resolve this issue.

We’re aware of an issue causing some UEFN projects to crash when opened. We are working on a solution and will provide an update once this has been resolved. If you’re experiencing this issue now, please try the following:

  • Open the Epic Games Launcher.
  • Find the UEFN tile in your library.
  • Click the three dots below the tile.
  • Click on “Manage”
  • Slide the button for Additional Command Line Arguments to on.
  • Type: -d3d11 in the box.
  • Launch UEFN.
  • Note: In order to switch back to DirectX 12 you need to delete the command/slide the button to off.
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The issue causing some UEFN projects to crash on opening was fixed with an update we released this morning. You can switch back to DirectX 12 by deleting the Command Line Argument and sliding the button to off.

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We’re aware of an issue causing the Chainsaw Rush Attack to not function as intended. We are working on a fix that will be included in a future update.

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We’re investigating an issue causing Chapter 2 chests and ammo boxes to self-delete in live edit and play sessions in both Creative and UEFN. We’ll update you once this is resolved.

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