Hi epic Games! And all who work for fn creative(1.0) I have a probleme! When i build something in creative edit and i want to look from far it just disapears and on the mini map too and when i goo closer it has 10 seconds delay and can u rezolve the probleme?
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
1 Fix the distance probleme in creative
Pur the Distance setting like from battle royal to creative to see the Hole map
Expected Result
I expect you to rezolve the probleme as fast as posible
Observed Result
I didnt see u rezolve this so thats why i contacted you
Platform(s)
Im on Ps5 and my friend on Pc has the exact probleme
The problem you are talking about is actually not a bug. Fortnite Creative is designed to work that way, since hiding the actors that are too far away from the player avoids problems like crashes or FPS drops due to having too many actors loaded (in camera) at the same time. As you can also see, as you move away the actors reduce their level of detail in textures and modeling, to the point of disappearing, which serves the same purpose.
I hope this information is helpful to you. Let me know if I can help you with anything else!
This actually IS a bug. As you see in the video, he is on the Oasis Creative Template Map which is NOT an XL Map. XL maps do this as it’s larger in size and as you said, actors are deloaded so that it doesn’t cause FPS drop and etc.
Here, on Oasis Template, this should NOT be the case as prior to this update, it did not do this. This problem is bigger than this as well, as players who build will get their walls deloaded from a distance and they can get shot through their walls.
So in the first update of Season 3: SUPER; this has been a problem whereas prior to SUPER, it wasn’t. This is a serious issue that can use a look into. Templates like Oasis shouldn’t suffer from this problem unless it’s an XL Island in which it’s reasonable. Hopefully they fix this in the update they return from break. So this issue is not resolved.