Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Summary
I’ve a Fortnite Prop (any) and a Sequence. My sequence is modifying the exposed Texture Data property to one of my own creation. The sequence starts when interacting with a button.
As soon as I interact with the button, the player character freezes and a some seconds later the game crashes.
Steps to Reproduce
- Drag a Fortnite Prop to the scene
- Create a Building Texture Data asset and setup as you prefer
- Create a Sequence
- Track the Prop actor
- Go to the Track Property button and add the Texture Data property
- Create a key and modify assign our asset to the Texture Data property
- Create a Cinematic Sequence Device in the scene
- Create a Button Device in the scene
- In the Cinematic Sequence Device, assign the Button.OnInteract event to the Play Function
- Play the game
- A few seconds after interacting with the button, the player character becomes unresponsive
- Around 20-30 seconds after interacting with the button, the game should crash
Expected Result
The sequence should work, showing the change of texture data in the prop.
Observed Result
The game crashes and the sequence is never played.
Also, in the Sequencer tab, if you preview the sequence, you can see that the texture data never changes, but other modifications like moving the Transform Position works as intended.
Platform(s)
Windows 10