Fortnite crashes frecuently after v30.10

Hi @davidpkami, @Flak

Looking at your logs there are lots of GPU errors.
In 30.10 Unreal engine became version 5.5 and added many features.

You system uses Nvidia DLSS link to connect RTX 3070 graphics cards which may not be supported in UE 5.5 yet.

You also have an LED wall running according to the logs which may be causing problems to UE 5.5

=== Critical error: ===
[2024.07.01-14.19.10:980][610]LogWindows: Error: 
[2024.07.01-14.19.10:980][610]LogWindows: Error: Fatal error: [File:D:\build\++Fortnite\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1265] 
[2024.07.01-14.19.10:980][610]LogWindows: Error: GameThread timed out waiting for RenderThread after 40.00 secs
[2024.07.01-14.19.10:980][610]LogWindows: Error: 

The crash is in the Directx12 drivers RHI shown below

There are many 1000’s of GPU hitches detected by by Fortnite finally ending with this Windows errorI expect there are many errors in Windows Hardware Log

[2024.07.01-14.18.37:960][610]LogD3D12RHI: Warning: GPU timeout: A payload (0x0000027AD7080A00) on the [0x00000279301D96C0, 3D] queue has not completed after 5.000003 seconds.
[2024.07.01-14.18.37:960][610]LogD3D12RHI: Warning: GPU timeout: A payload (0x0000027AD7081C00) on the [0x00000279301D9B40, Compute] queue has not completed after 5.000000 seconds.

[2024.07.01-14.19.03:195][610]LogWindows: Error: appError called: Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1265]
GameThread timed out waiting for RenderThread after 40.00 secs
In the source code you will find its a GPU Timeout

You will find lots of harware timeout errors in your Windows error logs
Please run the
NVIDIA Update|NVIDIA

You can probably install a new copy of Epic Launcher then install UEFN/Fortnite on another laptop/PC,
just normal specification.

Copy User/Name/Documents/Unreal Projects directory and

C:\Users\Owner\AppData\Local\ForniteGames to a portable 128GB USB and put then put them on the other PC

You can now try UEFN 30.20 and it will probably push ok

Found some problems with devices in the log which

FullName[Device_ExperienceSettings_V2_UEFN_C /17d2e032-4571-d83d-3f9d-6b846f982d9c/OneShotGunGame_LevelInstance_1.OneShotGunGame:PersistentLevel.IslandSettings_0
FullName[Device_ExperienceSettings_V2_UEFN_C /787becfc-4a43-d50b-27f2-d4a45c278ead/BakingBread_LevelInstance_7.BakingBread:PersistentLevel.IslandSettings_0]
FullName[Device_ExperienceSettings_V2_UEFN_C /787becfc-4a43-d50b-27f2-d4a45c278ead/BakingBread_LevelInstance_1.BakingBread:PersistentLevel.IslandSettings_0]
FullName[Device_ExperienceSettings_V2_UEFN_C /787becfc-4a43-d50b-27f2-d4a45c278ead/BakingBread_LevelInstance_2.BakingBread:PersistentLevel.IslandSettings_0]
 FullName[Device_ExperienceSettings_V2_UEFN_C /e8b68524-4aeb-b7be-91a4-b8a479344e4a/GunGame2_LevelInstance_4.GunGame2:PersistentLevel.IslandSettings_0]

FullName[Device_ExperienceSettings_V2_UEFN_C /e8b68524-4aeb-b7be-91a4-b8a479344e4a/GunGame2_LevelInstance_1.GunGame2:PersistentLevel.IslandSettings_0]
FullName[Device_ExperienceSettings_V2_UEFN_C /73c2a720-48c6-193f-3481-aa96eaa991f3/ASSETS_LevelInstance_1.Assets:PersistentLevel.IslandSettings_0]
 FullName[Device_ExperienceSettings_V2_UEFN_C /73c2a720-48c6-193f-3481-aa96eaa991f3/ASSETS_LevelInstance_3.Assets:PersistentLevel.IslandSettings_0]

FullName[Device_ExperienceSettings_V2_UEFN_C /73c2a720-48c6-193f-3481-aa96eaa991f3/ASSETS_LevelInstance_3.Assets:PersistentLevel.IslandSettings_0]
FullName[Device_ExperienceSettings_V2_UEFN_C /73c2a720-48c6-193f-3481-aa96eaa991f3/ASSETS_LevelInstance_4.Assets:PersistentLevel.IslandSettings_0]
FullName[Device_ExperienceSettings_V2_UEFN_C /73c2a720-48c6-193f-3481-aa96eaa991f3/ASSETS_LevelInstance_5.Assets:PersistentLevel.IslandSettings_0]
FullName[Device_ExperienceSettings_V2_UEFN_C /73c2a720-48c6-193f-3481-aa96eaa991f3/ASSETS_LevelInstance_6.Assets:PersistentLevel.IslandSettings_0]

The solution may be in the post

Verse construction time (start of game)duplicate all the systems that they call from editables

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