Fortnite Client Unable to Push Changes without Returning to Server: Error Message Network Connection Lost. Launch Memory Calculation Kicks session back to server lobby, Network Connection Lost. Cell Memory at 90K

Reference ID

3c30e9c4-41c9-dacc-a360-3abbc6f17ab8

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Publishing

Summary

Fortnite Client Unable to Push Changes without Returning to Server: Error Message Network Connection Lost. Launch Memory Calculation Kicks session back to server lobby, Network Connection Lost. Cell Memory at 90K

Steps to Reproduce

Fortnite Client Unable to Push Changes without Returning to Server: Error Message Network Connection Lost. Launch Memory Calculation Kicks session back to server lobby, Network Connection Lost. Luanch session roughly 4-40 times and finally get result: Cell Memory at 90K

Expected Result

Epic Games should have a tool to diagnose or moniter performance like UNREAL INSIGHTS.
I was able to push changes and launch memory calculations, for a few weeks it was fixed.
But now again, the LAG and LATENCY, Push changes, and Luanch Memory Calculation are not working for a second time.

Observed Result

When I Fix lag, Latency, draw count issues to perform great, Epic Games pushes an update and breaks the game I made each time recreating the lag and latency.

Platform(s)

windows

Island Code

7385-3224-0691


This does not explain what in the map is causing draw count or lag, and I am provided with no performance monitering tool. Basically I am being setup to fail here.

I Fixed the Lag and Latency before the new Fortnite Update V29.4 made it lag again…

The update also recreated an issue which i have no tools provided to diagnose with pushing changes and launching a memory calculation.

I made no changes to impact performance on the island,
On ps4 ps5 and xbox and PC, the game was runnning at 120 fps and at the highest areas of draw count were running at 60 fps (In specific High Draw Count areas).

Then V29.4 came out and players are reporting it is lagging after I made a simple change optimizing and deleting assets to clear up memory. How does this increase LAG and DRAW COUNT?

Somehow If staff could respond I would appreciate help because I am given No tools to diagnose the performance or draw count issues on their end and this has been ongoing battle since January 2024.

I also want to ask, does Epic Games have control over which creators are successful and others not?
Because most creators have never dealt with these repetitive client crashes, lag, island rejections and zero player count.
It would make sense if they have the options to choose which island creators do well and which ones do not. Either way, if would be great to have some answers to these questions.

Thank you