For this example, I’m trying to emulate an iron burner with a Fortnite asset called: CustomizableLight IceCastle Torch
This torch is exactly what I need as I can hide its base and only leave the customizable fire VFX.
The problem is that in-game, the “Base visible” property, which I set to false, is not taken into account and you can see the base anyway. (goes back to its defaults).
Here’s an editor vs. in-game screenshot of the same actor.
And the property in question:
FYI, this also happens to other Fortnite assets. When launching the map inside Fortnite, many properties are reverted to their defaults.
Is there anything I can do? is this a bug? it it known?
Thanks!