FortCharacter.CrouchedEvent stops broadcasting if the player respawns while in the crouched state.

Summary

FortCharacter.CrouchedEvent stops broadcasting if the player respawns while in the crouched state.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

  • Create a verse code listening to the FortCharacter.CrouchedEvent
  • Start the game
  • Crouch (You should see a print log)
  • While still in the crouched state, respawn
  • Crouch again

Expected Result

After respawning we should still receive FortCharacter.CrouchedEvent

Observed Result

After respawning the FortCharacter.CrouchedEvent stop being broadcasted

Platform(s)

Windows 11
++Fortnite+Release-32.00-CL-37770125

Island Code

N/A

Additional Notes

Sample Code

using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }



crouch := class(creative_device) {
    
    OnBegin<override>()<suspends>:void = {
        if (Player := GetPlayspace().GetPlayers()[0], FortCharacter := Player.GetFortCharacter[]) {
            Print("Subscribing to FortCharacter.CrouchedEvent");

            loop {
                FortCharacter.CrouchedEvent().Await();
                Print("CrouchedEvent");
            };
        }
    }
};

The status of FORT-818607 incident has been moved from ‘Needs Triage’ to ‘To Do’.