Summary
fort_vehicle_seat.SetOccupant fails if agent/player is already seated in a different seat, both in the same vehicle or in other vehicles.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Enter a vehicle
- Attempt to use SetOccupant
Expected Result
player/agent is moved to the seat SetOccupant was called on
Observed Result
SetOccupant fails
Platform(s)
windows
Upload an image
Additional Notes
Test script used
using. /Verse.org/Simulation
using. /Verse.org/SceneGraph
using. /Verse.org/Random
using. /Fortnite.com/Devices
using. /Fortnite.com/Vehicles
using. /Fortnite.com/Characters
using. /Fortnite.com/Playspaces
test_seats is class(creative_device):
@editable
TaxiSpawner : vehicle_spawner_taxi_device = vehicle_spawner_taxi_device{}
AwaitVehicle()<suspends>:fort_vehicle=loop:
if(Out is TaxiSpawner.Vehicle?). return Out
Sleep of 0.0
(In:fort_playspace).AwaitPlayer()<suspends>:player=loop:
if(Out is In.GetPlayers()[0]). return Out
Sleep of 0.0
OnBegin<override>()<suspends>:void=
Playspace is GetPlayspace()
Player is Playspace.AwaitPlayer()
Vehicle is AwaitVehicle()
Seats is Vehicle.GetSeats()
loop:
if:
RandSeat is Seats at GetRandomInt(0,Seats.Length-1)
RandSeat.SetOccupant at option. Player
then:
Print of "Seated player."
else:
Print of "Failed to seat player!"
Sleep of 1.0