I have a series of 3 objects that are modified by the “Fort Playset item Definition”.
The logic here is as follows:
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To destroy an object, you must first destroy the previous one (on the screenshot, the number from right to left, from 1 to 3). That is, to destroy the 3rd object, the 2nd object must be destroyed, while to destroy the 2nd object, the 1st object must be destroyed.
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You can destroy the first object at any time, but after the start of the game its default strength value (100) is changed by 30 units using the “Fort Playset item Definition”. As soon as the timer completes the 20 second countdown the changing zone is disabled and the object’s strength is restored to 100.
The essence of the problems:
1) At some point I have not worked check invulnerability, even though it was activated, despite this in the running the game I have the object number 2 was vulnerable, and at the same time had the strength that was specified in the “Prop Health” that is 66 units.
PS: I did not mix up the zones with the first object, because each zone had a unique value in “Prop Health”. (1st zone had 30. 2nd 66. 3rd 98)
After 4 times removing and recreating all objects and recreating the logic, the zones have ceased to act on the size of the health of buildings at all. That is, I now have all 3 buildings when you enter the game have the standard 100XP.
2) Well, arising from the first problem:
At the beginning of the game I have invulnerable only the 2nd object, and the 3rd can easily be destroyed (while in the condition prescribed that the invulnerability is removed only when the 2nd object will be destroyed).
I replaced the 3rd object on the other modelku so there without zone 75 out of 75 is displayed, but in fact there is 100 (set it was all from the editor unreal)
The 3rd object does not react to this zone.