Summary
The fort_character.GetEntity doesn’t move smoothly on other players. When you attach something (such as a mesh, vfx, etc) to to a fort character entity, it will move smoothly and actually stay attached to the player (without being laggy) only to the local client/player. I will attach videos in replies to help understand this better.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
In verse, get the Fort character’s entity and add a children entity to it, containing a particle_system_component (which a valid vfx). Alternatively, adding an entity with the origin as the Fort character’s entity works too. The bug happens either way.
Expected Result
the vfx should be attached to the player and smooth from other players’ perspective.
Observed Result
the vfx is attached to the player but only smooth for themselves.
Platform(s)
windows